Showing posts with label Review Nintendo DS. Show all posts
Showing posts with label Review Nintendo DS. Show all posts

Wednesday, March 12, 2008

DS Rumble Pak Review

Since the release of the Nintendo 64 rumble pak that was first bundled with Starfox 64 we all have enjoyed the added dimension of game play that a rumble pak gives, punches, kicks, crashes and friendly reminders are represented by a various levels of vibration emitted from this device. From then on we have come to expect this feature from all our home consoles controllers, but now Nintendo have gone one step further and given us this rumble luxury in our favourite hand held gaming system the Nintendo DS, although this is not Nintendo’s first attempt at adding rumble feed back to its portable systems.
Nintendo tried this with the Gameboy Color, by building it into certain game cartridges and using an extra battery as a power source.
The DS version comes as a plug in form; this rumble pak is inserted into the GBA slot at the bottom of the DS.
When the rumble pak is plugged into your DS this screen should appear:

The Nintendo DS rumble pak was first released as a bundle package with Metroid Prime Pinball, the rumble feature of this game is excellent allowing you to get realistic pinball feel for the game .

Although now these original Nintendo DS rumble paks are becoming hard to come by because they were only officially released as a separate accessory in Japan.
Now only available second hand or through importers, that are asking quite too much for them.
Most reviews on the official Nintendo rumble pak, refer to it as excessively noisy and producing more of an annoying buzz than a rumble . Some reviewers even thought that they might off had a damaged pak.

These days your alternative option is to get a third party eWin rumble pak, which are easy to come by on online stores and auctions. These third party rumble paks come in the most popular DS colours black, white and pink and at an affordable price.

I purchased my eWin rumble pak from Ebay for $14 including delivery, which if you ask me is well worth it. The eWin rumble pak fits perfectly into the DS lites GBA slot, nice and flush with nothing protruding out the bottom, the colour also matches up nice, with my only complaint being that the rumble pak has a matt finish instead of a gloss finish like the DS, but this is barely noticeable.
I have just left my one plugged in; it does the same job as the dust cover with an added bonus.

I got to test the rumble pak with two games Diddy Kong Racing and Clubhouse Games, with Diddy Kong Racing you receive a rumble when you have a decent crash and Clubhouse games gives you a reminder when it’s your turn.

The feel of this rumble pak is quite good, giving you that added sensation you take for granted with your home consoles. My only complaint about its performance is that you can still hear the noise of the rumble mechanism with the volume up full, it’s not overly noisy; if you had a set of earphones plugged in you wouldn’t hear a thing.

For its price it’s well worth a purchase and we can never have to many accessories, can we? Let’s hope Nintendo and third party developers program the rumble feature into more of its up and coming releases, but for now here is a list of what is available now.

List of Nintendo DS games supporting the Rumble Pak
List taken from Wikipeda.

  • Clubhouse Games

  • Custom Robo Arena

  • Diddy Kong Racing DS

  • Elite Beat Agents

  • Ferrari Challenge

  • Hotel Dusk: Room 215

  • Juiced 2: Hot Import Nights

  • Magnetica

  • Mario & Luigi: Partners in Time

  • Metroid Prime Hunters

  • Metroid Prime Pinball

  • Orcs and Elves

  • Picross DS

  • Race Driver: Create and Race

  • Star Fox Command

  • Star Trek: Tactical Assault

  • Super Princess Peach

  • The Legend of Spyro: A New Beginning

  • Wario: Master of Disguise

  • WWE SmackDown vs. Raw 2008


Japanese Release Titles

  • Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2

  • Boku wa Koukuu Kanseikan DS

  • Mahjong Fight Club DS - Wi-Fi Taiou

  • Power Pro Kun Pocket 9

  • Power Pro-kun Pocket 10

  • Puyo Puyo! 15th Anniversary

Overall rating 7/10

I would have given this accessory a higher score if it was silent and if there were more compatible games available.
This review is also posted on MyDS.com.au

Tetris DS Review

This is one of my very early reviews that I submitted to myds.com.au on 25/05/2007.
Anyone who has owned a Nintendo Gameboy will know Tetris, who am I kidding the whole world knows what Tetris is, it’s a classic puzzle game where you rotate various falling shapes to make horizontal lines to clear them, with out letting them reach the top of the screen.
I’ve been a big Tetris fan for years now, the simple yet addictive game play made me go through a ridiculous amount of AA batteries back when I had a Gameboy brick, so I was pretty happy when I saw the DS version on the 2 games for $40 table at the local EB.
GAME PLAY
Tetris DS comes with 6 different game modes all with their own Nintendo theme to it, standard, catch, mission, puzzle, touch and push.
STANDARD

This is my personal favourite. You are presented with the choice of marathon, line clear or vs the CPU. You play in the bottom screen using the D-pad to move the shapes and buttons to rotate them, this game mode has a Mario brothers theme to it with the top screen displaying Mario travelling trough various classic Mario Brothers stages and as you clear lines
CATCH

This mode has a Metroid theme to it, where the objective is to move and rotate the core at the bottom of the screen and slot in the shapes falling from the top screen to create a 4x4 set of blocks, this will make the core explode rewarding you with points, but if you run out of energy or the core gets big enough to touch the bottom or top of the screen it’s game over.
MISSION

This mode has a Zelda them to it, your mission will be displayed on the top screen, which you must complete before your hearts run out, basically the hearts represent a timer. Once you have completed a mission you will receive another. There are 2 modes to mission marathon and time trial.
PUZZLE

This mode has a Yoshi theme to it. There are 200 puzzles to choose from with no set time. With the top screen displaying the puzzle that requires solving and the bottom screen displaying what shapes you can use to solve them with.
PUSH

This mode has a Donkey Kong theme to it. The top screen is your area and the bottom screen is your opponents. To push your opponent down you must clear 2 lines at once, push your opponent to the bottom and you win but if you get pushed to the top you loose.
TOUCH

You have 2 choices tower and touch puzzle. This is the only game mode that utilizes the touch screen of the DS, tapping the shape will rotate it and touch and drag the shape to move it into pace.

I don’t have to go into to much detail on how to play each mode because Nintendo was kind enough to include a helpful tutorial for all modes.

CONTROLLS
5 out of 6 modes just use the conventional D-pad and buttons to execute the required moves, only the touch mode requires the use of the stylus and touch screen, my only complaint is the touch mode is slightly unresponsive but still useable.
To navigate the menu and options you have the choice of both D-pad/buttons and touch screen.

GRAPHICS
It’s a puzzle game so you can’t ask for to much, crisp bright colours make it easy on the eyes, and a classic Nintendo theme to each mode was a nice touch.

SOUND
The sound is pretty good, each Nintendo theme is matched up with its original sound track, for example the standard mode with its Mario brothers theme has the music from Mario brothers, and this even change depending on which Mario brothers stage is being displayed at the time.

MULITPLAYER
In multiplayer mode you have 3 game mode choices standard, mission and push all of which are great fun. In Wifi mode you have 3 options standard 2 player no items, standard 4 player with items and push.(Warning there are hackers out there on wifi that ruin the game for honest players)

OVERALL
It’s nice to have a classic puzzle game remade to suit the DS, with the original game untouched served with a side order of extras. I find this game to be an excellent time filler, although at times I seem to exceed the time I intentionally wanted to fill.
Defiantly a must have for any DS collection.
Overall Rating 9/10
This review has also been posted on MyDS.com.au

Tuesday, March 11, 2008

Nanostray DS Review


There’s a soft spot among most gamers for a decent 2D top down view shooter, and if executed correctly a game developer can have them selves a sure fire hit on their hands. A good 2D shooter should have simple easy to use controls while still providing a decent challenge; it’s a shame that Majesco didn’t achieve this with Nanostray.

Story

The story is as follows; Slowly awakening from a blast to the side of your ship, your memory is jumbled and you can't remember what just happened or what you're doing in this sector. Instinctively, you check your console; a destination is still plugged in. You must take action; the enemy is starting to swarm. most of the time games like these to have fantastic story lines anyway, we just want to get in there and shoot stuff, so I wont rate the game on it’s story line that’s for sure.


Game Play

With Nanostray you have four game play modes, Adventure, Arcade, Challenge and Multiplayer. Adventure mode sets you on your way fighting through each stage and defeating the boss at the end, you have three level choices to begin with which are selected via touch screen, once these three levels are conquered you move onto the next lot until all eight stages are completed and you face the final boss.
You get sent into battle fully loaded with both an energy bar and lives plus all weapons and bombs, there’s no power ups to collect, and if you die you’re respawned in the exact location of your demise, again fully equipped and your bombs replenished, this does take a large chunk of fun from the game, part of the fun of shoot’em ups is collecting the scattered power ups through out a stage hoping you have enough fire power to take out the end of level boss, the only thing to collect are secondary weapon replenishments that appear when a sting of enemies are destroyed, these replenishments are represented by a blue token, yellow tokens appear when a larger enemy is destroyed these only reward you with points.
Four weapon types are at your disposal each with their own secondary function, the secondary function is basically a pumped up version of the primary but with limited supply. There’s a blue straight shooting beam which is the strongest of the four, a green sideways shooting beam, a pink homing beam that seeks out enemies, and a yellow lock beam that locks onto an enemy until you release or that enemy is defeated. All these weapons have their strong and weak points and if used correctly can be used to your advantage, the only problem with this theory is that to use them efficiently you have to switch between them quickly, this isn’t possible due to the cumbersome weapons selection system, I’ll explain further in the controls break down. For about 90 percent of the game you can get away with just using the blue laser beam and simply dodging your enemy’s simple and predictive attack patters.
The boss fights are a complete disappointment as well, at the end of a level when approaching the level boss you receive a warning and a mini intro to what your up against, before the fight commences you’re prompted to scan the boss to determine it’s weak points, and basically all that’s required is to lay into it’s weak points with both your primary and secondary weapons, drop a few bombs and that pretty much ensures you a victory. The attack patters of the bosses are just as simple as the rest of the enemies leading up to the boss, the final boss on games like these should be nail biting challenge requiring some time to crack the attack patters and discovering best method approach.
Arcade mode lets you select any stage that has been unlocked and go for a score attack, then your score is saved and code is generated and you can choose to enter this code online at nanostray.com and see how you good you are in the Nanostray World Ranking, which isn’t such a bad idea and gives you some else to work for, but it would have been more convenient to have a WiFi option as well.
Challenge more lets you choose a stage with a set score challenge to see if you can beat it, not hugely different from arcade mode. Multiplayer allows you to play with friends using a local connection on four different levels, sorry I never had the option to explore this feature so I wont give my thoughts on it.


Controls

There’s both good and bad with the control system of Nanostray, the good part is that actual ship control is smooth and responsive, use the D-Pad to navigate your ship past bullets, enemies and other obstacles with ease, A is primary weapon, B is secondary weapon, and X is for bomb, this part of the control system works well and is very similar to the classic arcade shooters. The bad part is the weapons selection; to switch between weapon types you press the touch screen in four different spots and even though they have been located on the right hand side of the touch screen close as possible to the fire buttons it’s still out of reach when you need to access it quickly enough for the weapons to be effective. To switch weapons you thumb has to come of the fire button completely, which at times can just defeat the purpose of changing weapons, for example your fighting a boss head on but it now has moved to bottom of the screen, you go and reach for the green side firing beam and by that time the boss has moved back to the rear of the screen where you can attack it head on again. Alternatively a cycle system could have been implemented using the L and R buttons or even the option to pause the game and switch weapons.



Graphics

The visuals of this game is the one aspect that Majesco can be proud about, with colourful pseudo 3D back drops that that do an excellent job of creating a sense of depth to each level which gives the illusion of flying, even though this is a 2D shoot’em up the way the background pitches and rolls around you may find your self slightly tilting the DS to compensate. Each level has its own theme, from the must have jungle level to the volcanic planet with erupting streams of lava blazing towards you. The basic stage enemies and level bosses are all nicely detailed and creatively rendered some of which scale in nicely from background to attack you, the explosions are nice and bright and light up the screen, the only down fall to the graphics is when the screen is gets loaded up with action the occasion patch of slow down will occur, it’s noticeable when there’s multiple large explosions are happening simultaneously but it’s not frequent enough to hinder the game play.



Sound

Sound isn’t usually a strong point on most DS titles; the little speakers provided in the DS unit struggles against ambient noise, so to really hear what game developers have composed plug a set of ear phones in. Nanostray’s audio isn’t nothing special, the music is a up tempo dance style sound track and suits the game style, but some of the tracks do get a bit repetitive at times though, a big let down is the totally weak sounding explosions, destroying enemies big or small sounds more like a small pop from a fire cracker not an exploding ship, even earphones don’t amplify the explosions enough to sound beefy.



Value

The game is much to easy and can be completed in a few hours in normal mode, increasing the difficulty will reduce the amount of lives and continues you have, but it’s still enough to get you through the game. With only eight stages available and three identical single player game play modes there isn’t much replay value, the only thing that will keep you coming back is beating your hi score and posting it on the Nanostray World Ranking.
I wouldn’t suggest going out of your way to purchase this game at full price, but if you see it in the bargain bin or a two for one sale I would say only purchase it if you’re really into shooters and would like to kill a few hours.

Game play videos


Overall Rating 6/10

This review is also posted on MyDS.com.au

Contra 4 DS Review



20 years the Contra series has spanned making its way across multiple platforms and handhelds with a total of 13 games including this one.
Many older gamers would remember this game from 8 and 16 bit era, and I bet the arcade version ate up many fist fulls of your silver coins, yes “silver coins” games were cheap to play then.
Chronologically Contra 4 is set 2 years after Contra 3 the Alien Wars on the Super Nintendo, and follows the same game play style.
It seems that Kanami and WayForward Technology took the ”If isn’t broken don’t fix it approach” when designing this game, as mention in one of their interviews the development team drew influences from Nintendo’s approach to The New Super Mario Brothers game, keeping the classic gameplay style many of us grew up on.
Criticized by some as taking a step backwards in game development but cherished by many that miss the old school gameplay style where skill is your weapon of choice.



Story

Two years have passed since the Alien Wars. All seemed well until, without warning Black Viper descended from space and tuned earth into a living hell. Peace became a distant memory, and previous efforts to save the planet were quickly forgotten. Now, strange readings have been detected in Galuga Archipelago off the course of New Zealand. Earth’s four finest soldiers are being dispatched on a final strike mission and one that might be mankind’s last hope of survival.




Game Play

No touch screen controls nothing new and extraordinary just a good old fashion side scrolling 2D shoot’em up that would have new gamers focusing 100 percent on every enemy, projectile and cliff to get through this game, and make older games dig deep down drawing from existing skills developed a decade ago.
This rates high on my ”Tough as shit o meter” even when set on easy it’s hard, I guarantee first time round playing you’ll chew through all you lives trying to get past the first level. I suggest you go though the game on easy first to get a feel of the game, trying to remember enemy locations and boss week points.
The one DS feature that is utilized is the dual screens, with action spread right across both screens at all times, having the game set this way does make the stages feel massive allowing multiple choices on which path you can travel along, some stage sections even have you traveling vertically up the screen, then there’s the bosses that take up both screens and then some.
Even though it’s tough as nails, the challenge of something that seems so simple by today’s standard keeps you coming back for more; there are six 2D levels and three 3D base stages to tackle with four characters to choose from, even though there’s no difference between them apart from skin and clothes colour.
There is a two player co-op feature, but requires two game packs, I never got a chance to try this feature, but I’m sure it will be heaps of fun just like it was in the arcade, the only down side to co-op is the arguments caused by who wanted the spread gun first.

Control

Controls are simple with B for jump, Y to fire currently selected weapon, X to use the new grappling hook, the L & R buttons are used to toggle between weapons. Use the D-Pad to move your character around, and in which direction you want to fire. Basically the controls are simple enough to grasp if you’re a Contra veteran or not, it’s all about timing and hand eye coordination.

Graphics

With bright and colourful pseudo 3D backdrops spanning across both of screens, the graphics do look good with a huge improvement over its predecessor but still retaining it’s original feel. When the screen is loaded up with enemies and bullets the DS handles the large quantity of sprites with ease.
Now by today’s standard this is nothing special but could you imagine the reaction if this was released 20 years ago.



Sound

The sound track is made up of original Contra tracks and some new ones, by playing on hard mode you can listen to the originals, the soundtrack just screams videogame music and gets you pumped up about saving the planet. Sound effects are your run of the mill gun and laser beam sounds with some classic one liners coming from your chosen character like “Lets party” each time your re spawned.

Value

This game is worth a purchase with easy to use controls and classic gameplay, this game won’t be finished first time in a few hours, so the challenge it’s self will have you coming back for more, in addition to this is unlockable items when completed on various difficulties:

  • Original NES versions of Contra and Super C

  • A 20th Anniversary Virtual Museum (box art, screenshots, and info on every Contra title from all territories)

  • Two digital comics from Contra artist Atsushi Tsujimoto

  • An interview with Contra Producer Nobuya Nakazato

  • Five hidden characters, including a Probotector model


Overall Rating 8/10
This review is also posted on MyDS.com.au